Want to make a game?

Does any of these apply to you?

  • Do you have a folder on your computer filled with unfinished game ideas?

  • Have you started a game with lots of excitement, only to spend most of your time watching tutorials and reading guides?

  • Do you worry you’ll never finish a game you’re truly proud of?

If so, you’re not alone! Many people have the passion, skills, and ideas to make games but struggle to finish one.

You might even feel frustrated because game development tools are easier than ever to use. Within minutes, you can have a powerful game engine and industry-leading art software installed on your home computer.

You even have access to a myriad of high-quality tutorials and guides to teach you how to create just about anything.

But with all this power and ease, there’s one skill that a game creator needs even more than coding, design, or art: knowing your own capabilities and setting constraints around them

Some of the most innovative games were developed by solo creators and small teams! They didn’t succeed because they were the best programmers, artists, or designers—they succeeded because their game fit their unique capabilities and strengths.

If you’re a game creator who thinks you can’t make a game until you improve your coding, art, or design skills, you may be looking at it from the wrong perspective. These skills are your tools, and while you should always strive to improve them, they aren’t what’s stopping you from finishing your games.

Understand the tools you have, and learn to create the best game possible with them! Break the endless cycle of tutorials and prototypes, and start making games!

How can I help?

I coach game creators of all skill levels to understand their strength, set achievable goals and work with constraints that will ultimately help you finish your games. I’ll look at your skills and teach you how to best use those to accomplish your goals.

I also work with game creators who want to improve their skills in an impactful way. We set up detailed training plans, areas of focus on and direct mentoring where appropriate to make sure you reach your goals fast and effectively.

Don’t let your next project end up forgotten in the prototypes folder! Gain the skills you need to build games you can release games you can be proud of now!

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